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When shoes and bags should become GLB

Choose between multi-angle images and true 3D for rigid fashion products.

Shoes, structured bags, and many accessories are good candidates for image-to-3D because their geometry is comparatively rigid. Use multiple clean views when possible and enable PBR output for more useful material rendering.

Validate every upload as GLB 2.0, reject external textures or buffers, and preserve a preview image. A canvas 3D node should remain easy to move until the user explicitly enters orbit interaction.

Do not apply the same promise to garments. Without pattern data, rigging, and cloth simulation, a consistent multi-angle image set is usually the honest output.